Can you tell us about Wario’s past / origins? Granted, there were a lot of direct rejects, or characters that no one took a liking to. That’s the process I went through for Wario and all the other characters in SML2. Then, once I thought the idea could work, I’d discuss the details of the sprite animation and movement with Harada. If he thought it was cool, I’d present it to the rest of the staff. Kiyotake: Whenever I had the idea for a character-not only Wario-the first thing I would do is talk it over with Hosokawa. What was your process for creating the character of Wario? To our surprise, the idea was a big hit with everyone on the team. And we had the idea to flip the M upside down. Since he was a “warui” (bad) guy, he should be Wario. The truth is, we kind of came up with the idea of the name first, and everything else came after. Kiyotake: We imagined Wario as the Bluto to Mario’s Popeye. We wanted to make a world… how can I describe it? - a world that would appeal to Mario’s manly heart! -What was the idea behind Wario? Kiyotake: Mario has always fought for someone else’s benefit, but we thought it would be a nice change of pace to make a game where he’s fighting to win back something of his own. One of the new things I noticed is that in this game, Mario isn’t fighting to rescue the Princess. When did the SML2 development begin?Ĭlockwise from top left: Takahiro Harada (28), Kazumi Totaka (25), Takehiko Hosokawa (25), Hiroji Kiyotake (31). I also did the music for kaeru no tame ni kane wa naru. Totaka: I’m Totaka, and I handled the music. Harada: Most of the enemies ended up being created by Hosokawa, actually. I started out as an assistant character designer, but by the end, I was sort of half a Director. Hosokawa: I only joined Nintendo a year and a half ago, and this was the first game I was really allowed to do some solid work on. I also worked with Kiyotake on Metroid 2 and Dr. Also, they didn’t come today, but there were two other programmers working on SML2: Masaru Yamanaka and Yuzuru Ogawa. ![]() Before making this game, I worked on Metroid 2, and before that, Dr. Kiyotake: I’m Kiyotake, and I was both director and game designer for Super Mario Land 2. Takehiko Hosokawa – Director / Character Designer -Let’s start off by having everyone introduce themselves.
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